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Old Sep 07, 2005, 05:51 PM // 17:51   #21
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Quote:
Originally Posted by Warchief Blong
Did Guild Wars actually announce this update or this just something you heard from someone else who heard from someone?

I do agree that the selling system is not very good but it will be tough to implement a good one. Please elaborate on the key/chest thing. Or post a link to whereever you got this information. Thanks.
There is a link on the official site (www.guildwars.net) that redirects to an IGN preview of sorrows furnace.

Thus these infos are 100 % trustable.
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Old Sep 07, 2005, 05:54 PM // 17:54   #22
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Thanks for link. That's very interesing indeed.

Most players don't really realize that "balance isn't just a matter of tweaking some numbers."
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Old Sep 07, 2005, 06:02 PM // 18:02   #23
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I got a question, would this key be randomly drop for different players in your party? What if the key never drop for your character, are you force to pay 1k to 20k for one little key?

what if you team with henchies (if henchies are allow), knowing that henchies nerf drops, i would think a player with full group of henchies would probably not get any key drops for them.
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Old Sep 07, 2005, 06:08 PM // 18:08   #24
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Quote:
Originally Posted by sir skulkcrasher
I got a question, would this key be randomly drop for different players in your party? What if the key never drop for your character, are you force to pay 1k to 20k for one little key?

what if you team with henchies (if henchies are allow), knowing that henchies nerf drops, i would think a player with full group of henchies would probably not get any key drops for them.
Well, keys are supposedly going to be one-shot items, so I doubt they will be INCREDIBLY rare drops, or that expensive from Merchants (hell, it may even be like the odd locked chest in Diablo2... unlock a chest, and get more keys... god that was annoying). I've heard rumors that henchies won't affect drops as bad in the future, so we'll have to see how htey affect keys and locked chest items.
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Old Sep 07, 2005, 06:12 PM // 18:12   #25
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Yeah this isn't going to stop selling. Number one, people will just sell the keys. And number two, there's no guarantee that your rare drop will be what you are looking for. Selling will still take place to give people exactly what they needs instead of relying on luck and random drops. This MAY encourage more trading though, as you can swap that gold max dmg axe for a gold max dmg staff that someone else has.
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Old Sep 07, 2005, 06:46 PM // 18:46   #26
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Quote:
Originally Posted by Sandman Uk
The additions of keys and chests found around the world is a gameplay addition to fix the problem. These keys are expensive, but will also be dropped by creatures. Chests hold nothing but uncommon and rare items for players to use.
If they are like chests we have now rare items will be few and far between. Other than the chests in Fissure and UW that you get to open after some quests I think I have only ever seen a rare item come out of a chest twice.
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Old Sep 07, 2005, 06:50 PM // 18:50   #27
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Does a key work only once or over and over. I guess we will have to wait and see. less than a day now
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Old Sep 07, 2005, 06:51 PM // 18:51   #28
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The chests will only contain purple and gold items, and everyone with a key gets one.
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Old Sep 07, 2005, 06:57 PM // 18:57   #29
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I don't see how this really is that big a difference. Now there's 1 more thing to wait for. Purple drops, gold drops, and keys. Keys then get you 1 either purple or gold item. Someone explain how this is any different?

Unless keys drop all the time, which I doubt, in which case everything will become common.

Regarding buying keys, they'd likely come with a significant price tag meaning that the rich can buy gold items by buying more keys, like trading right now by buying gold items they want.

This doesn't seem like a big change to get worked up about. I guess now you can all celebrate at same time at 1 chest of the keys you all picked up individually previously. Whoop de doo!
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Old Sep 07, 2005, 08:38 PM // 20:38   #30
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Quote:
Originally Posted by Divinitys Creature
Does a key work only once or over and over. I guess we will have to wait and see. less than a day now
I would think that the key can be use on one treasure chest than its gone and you need to get another one.
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Old Sep 07, 2005, 08:44 PM // 20:44   #31
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Ecto & Shards & Rubies won't be more common. They're still a PITA to get.
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Old Sep 07, 2005, 09:01 PM // 21:01   #32
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Make them become customized to the player that picks them up, like the merchant that customizes weapons, however it would be forced and instantanious upon pick-up.

That would solve the key selling theory, but like I've seen mentioned it'll be just like other rare drops for normal players they will be all but unobtainable.
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Old Sep 07, 2005, 09:48 PM // 21:48   #33
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well to add another question.

what will happen to their current chest spots. Will this make the "chests" random now, everytime you go out, you may never know where one will spawn.

If not, it will basically be open to continuous "chest farming".

/Definitely a new thing to watch for.

-cheers.

Last edited by Starsky-sama; Sep 07, 2005 at 09:50 PM // 21:50..
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Old Sep 07, 2005, 10:15 PM // 22:15   #34
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I put my faith in ArenaNet over the subject of keys. This is their most significant update so far and will not be surpassed until chapter two.
I doubt they would have designed a feature which "wouldn't work" and i'm sure they have had some extensive testing with the soon-to-be system.
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Old Sep 08, 2005, 12:42 AM // 00:42   #35
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i think trading will still occur, i think it will drop prices on items though, i can see the keys going for alot though, i for one cant wait to get one and see what the chests give me, i am excited as heck, wish they had some kinda countdown timer or something....
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Old Sep 08, 2005, 12:50 AM // 00:50   #36
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SELLING GODLY KEY ONLY 100K OR B/O
YOU COULD UNLOCK THE CRYSTALLINE SWORD OF YOUR DREAMS BUY TODAY!
lol... yes i can see it all coming..
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